
The Callisto Protocol
Overview:
From the creators of Dead Space series and by incredibly talented team of experts at KRAFTON bring The Callisto Protocol - an immersive survival horror set on the moon of Jupiter. The main character Jacob tries to find answers by battling his way in a deep story driven survival horror.
Contribution:
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Implemented the feature to support custom light in UE4 material system for honing character Jacob's face detail. Modified engine source code in Material and BasePass classes.
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Fixed Rectangular light bug (UE4.27) to behave as intended and not as Spot light, with low dimensions on translucent materials.
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Saved performance by passing and clearing GBuffer through Pixel shader function(otherwise passed through Compute shader).
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Develop reports and calculate delta time (t2-t1) using Razor trace (PS5 DevKit) for the behavior of Spot light and Rectangular light on translucent materials.
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Identified bottlenecks in levels, analyzed and created robust reports to support the teams with specific details. Discussed potential solutions to save performance by recording traces through Deferred Rendering buffers using PIX, Razor and RenderDoc scene information.
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Fixed bug for Dynamic Resolution Scaling on PC for AMD machines.
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Fixed gameplay bug to dynamically set siren speeds in the game.
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Built a tool in UE4 using C++ and Python to save performance by reducing extra materials layers. The tool could be used by Technical Artists to create optimized materials.
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