BEEEE-TS
A space-themed rhythm game built by four designers and programmers for Game Development Processes.

Bringing a rhythm-game prototype together
BEEEE-TS was a collaborative Unity course project built around navigating signals in time with music. The team developed the prototype into a playable game with menus and difficulty options.
What I worked on
My contributions included power-up logic using Unity and JSON, UI/UX, and shared design and prototyping work. I also helped manage GitHub version control and coordinate development tasks.
Skills demonstrated
Unity, JSON-based gameplay data, UI/UX, prototyping, version control, and team coordination.
Features
- Rhythm-driven play built around dodging signals in time with music.
- Multiple difficulty levels and a complete menu system.
- A playful, space-themed visual style.
Project source & process
The downloadable Unity project includes the game files, design document, sell sheet, feasibility plan, task-management notes, setup guide, and final-sprint documentation. The original repository was private; the team retained permission to present the project in individual portfolios.
Art & interface
The gallery includes the sell sheet, main menu, and instructions screen.


