Consistency
An early interactive game: click as many circles as possible within 90 seconds.
Learning graphics through a small complete game
Consistency is an early independent project with a simple goal: click as many circles as possible in 90 seconds. A compact game made it possible to bring several graphics and interaction libraries together.
What I worked on
I built a playable beta using OpenGL and freeglut with DevIL, SFML, and irrKlang for supporting image, interaction, and audio functionality.
Skills demonstrated
C++, OpenGL, input handling, library integration, and implementing a complete gameplay loop.
What I built
A playable beta integrating OpenGL, freeglut, DevIL, SFML, and irrKlang for graphics, input, image loading, and audio.
Technical focus
Interactive graphics programming and supporting library integration around a time-limited gameplay loop.