Lost & Found
Developed an Unreal Engine 4.21 C++ iOS prototype with a multidisciplinary RIT team, including rigged-character animation, Anim Graph/NPC AI blend-shape optimization, and logical bug fixes. The broader Lost & Found series explores medieval religious legal systems through games.

Adapting a learning game for mobile
At RIT, I worked with faculty, designers, illustrators, and researchers on an iOS prototype within the Lost & Found series. My contribution was to the Unreal Engine prototype, rather than the entire series.
What I worked on
I worked on rigged-character animation and Anim Graph/NPC blend-shape behavior, fixed logic issues, and helped keep the prototype working across Unreal Engine versions. Documentation kept implementation aligned with the team’s design.
Skills demonstrated
C++, Unreal Engine, mobile development, character animation, debugging, engine-version migration, and multidisciplinary collaboration.